import pphys2d.bodies.*; import pphys2d.joints.*; import pphys2d.shapes.*; import pphys2d.phys2d.raw.collide.*; import pphys2d.phys2d.raw.strategies.*; import pphys2d.phys2d.raw.forcesource.*; import pphys2d.phys2d.util.*; import pphys2d.phys2d.raw.shapes.*; import pphys2d.*; import pphys2d.phys2d.raw.*; import pphys2d.phys2d.math.*; int PREGAME = 0; int GAME = 1; int POSTGAME = 2; int gamemode = PREGAME; HashSet particles = new HashSet(); PPWorld world; void setup(){ size(500,500); rectMode(CENTER); textFont(createFont("",24),24); world = new PPWorld(); } void draw(){ background(50,50,200); if(gamemode == PREGAME) { drawPregame(); if(isKeyDown(32)){ } } if(gamemode == POSTGAME){ drawPostgame(); } if(gamemode == GAME){ // controlRocket(); drawChecks(); world.draw(this); checkPos(); drawTimes(); rocket.draw(); Iterator i = particles.iterator(); while(i.hasNext()){ Particle p = (Particle)i.next(); p.move(); p.draw(); if(p.isDead()){ i.remove(); } } } if(mousePressed){ if(gamemode != GAME){ resetGame(); gamemode = GAME; } mouseDragged(); } drawControl(); } float startLap; Float bestLap = null; Float lastLap = null; void drawTimes(){ fill(0); rectMode(CORNER); float time = (millis() - startLap)/1000; textAlign(LEFT); text("time:"+time,200,280); if(lastLap != null) text("last:"+lastLap,200,300); if(bestLap != null) text("best:"+bestLap,200,320); } int START = 0; int LINE1 = 1; int LINE2 = 2; int lasthit = START; String lastmsg = ""; void checkPos(){ float x = rocket.getX(); float y = rocket.getY(); if(x >= 210 && x <= 210+20 && y >=150 && y <= 150+80){ if(lasthit == START){ lasthit = LINE1; } } if(x >= 0 && x <=40 && y >=200 && y <= 220){ if(lasthit == LINE1){ lasthit = LINE2; } } if(x >= 180 && x <=180+80 && y >=395){ if(lasthit == LINE2){ lasthit = START; lastLap = (millis() - startLap)/1000; if(bestLap == null || lastLap < bestLap){ bestLap = lastLap; } startLap = millis(); } } } void drawChecks(){ rectMode(CORNER); fill(255); noStroke(); float ssize = 20; int c = 0; for(int a = 0; a < 5; a++){ for(int b = 0; b < 4; b++){ if((a+b)%2 == 1) fill (0); else fill(255); rect(180+(b*ssize),395+(a*ssize),ssize,ssize); } } fill(random(128)); //rect(210,150,20,80); fill(random(128)); // rect(0,200,40,20); } class Bee extends PPCircle{ Bee(){ super(20); setDrawable(false); } float BEESIZE = 20; float counter; void draw(){ float wingoff = sin(counter+=.3)*5; pushMatrix(); translate(getX(),getY()); rotate(getRotation()); stroke(0); noFill(); ellipse(-3,-3+wingoff,15,15); ellipse(3,-3+wingoff,15,15); fill(255,255,0); wingoff = sin(counter+=dist(0,0,getVelocityX(),getVelocityY())/40)*5; strokeWeight(3); line(0,0,-BEESIZE/2,-BEESIZE/2); line(0,0,BEESIZE/2,-BEESIZE/2); ellipse(0,0,BEESIZE,BEESIZE); line(-BEESIZE/2,0,BEESIZE/2,0); line(-BEESIZE/2,BEESIZE/4,BEESIZE/2,BEESIZE/4); fill(0);stroke(0); ellipse(-4,-5,1,1); ellipse(4,-5,1,1); popMatrix(); } } Bee rocket; void resetGame(){ startLap = millis(); ; world.setGravity(0,0); world.setEdges(this,rockColor); rocket = new Bee(); rocket.setFillColor(new Color(200,30,30)); rocket.setStrokeColor(new Color(128,128,128)); rocket.setPosition(250,450); rocket.setRestitution(.5); rocket.setRotation(PI/2); world.add(rocket); addRock(213.0,311.0,104.0,170.0); addRock(280.5,302.5,95.0,89.0); addRock(424.0,424.0,82.0,138.0); addRock(431.0,165.0,128.0,138.0); addRock(263.5,78.0,109.0,148.0); addRock(376.0,71.0,170.0,90.0); addRock(143.5,163.5,55.0,131.0); addRock(80.0,199.0,84.0,94.0); addRock(112.0,326.0,106.0,76.0); addRock(41.0,459.5,70.0,77.0); } float controlX = 440; float controlY = 180; float controlSize = 80; void drawControl(){ stroke(0); fill(200); strokeWeight(2); ellipse(controlX,controlY,controlSize,controlSize); fill(255,255,0); float dX = mouseX - controlX; float dY = mouseY - controlY; float angle = atan2(dY,dX); float power = dist(mouseX,mouseY,controlX,controlY); if(power >= 30) power = 30; pushMatrix(); translate(controlX,controlY); ellipse(cos(angle)*power,sin(angle)*power,20,20); popMatrix(); if(rocket != null){ rocket.setRotation(angle+PI/2); float m = 500; rocket.addForce(m*power*cos(angle),m*power*sin(angle)); } } Color rockColor = new Color (50, 200, 50); float startX,startY; void mousePressed(){ startX = mouseX; startY = mouseY; } void mouseDragged(){ rectMode(CENTER); stroke(255); noFill(); float midX = (mouseX+startX)/2; float midY = (mouseY+startY)/2; float w = abs(mouseX - startX); float h = abs(mouseY - startY); rect(midX,midY,w,h); } void mouseReleased(){ float midX = (mouseX+startX)/2; float midY = (mouseY+startY)/2; float w = abs(mouseX - startX); float h = abs(mouseY - startY); addRock(midX,midY,w,h); // println("addRock("+midX+","+midY+","+w+","+h+")"); } void addRock(float x, float y, float w, float h){ PPBox rock = new PPBox(w,h); rock.setPosition(x,y); rock.setFillColor(rockColor); rock.setStaticBody(true); rock.setRestitution(.5); world.add(rock); } float ROT = .2; float MAXROT = 3; class Particle{ float x = rocket.getX(); float y = rocket.getY(); float xs;// = rocket.getVelocityX()/100; float ys;// = rocket.getVelocityY()/100; Particle(int dir){ /*float OFFSET =0; if(dir == UP) OFFSET = +PI/2.0; if(dir == LEFT) OFFSET = +PI/4.0; if(dir == UP) OFFSET = -PI/4.0;*/ float rotation = rocket.getRotation() + PI/2;//OFFSET; ys = sin(rotation)+ (rocket.getVelocityY()/100); xs = cos(rotation)+ (rocket.getVelocityX()/100); } int health = 500; void move(){ health --; x += xs; y += ys; } void draw(){ noStroke(); stroke(random(128,255),0,0); rect(x,y,1,1); } boolean isDead(){ return health < 0; } } void drawPregame(){ // pushMatrix(); // translate(width/3,height/3); rectMode(CORNER); fill(255); textAlign(CENTER); text("BEE TIME TRIALS\n\nhow fast can you go\n around the track?\n\nuse your special spin control\n\nclick to start\n\n",50,100,400,350); // popMatrix(); } void drawPostgame(){ } HashSet keysDown = new HashSet(); void keyPressed(){ //println(this.keyEvent.getKeyCode()); this.keysDown.add(this.keyEvent.getKeyCode()); } void keyReleased(){ this.keysDown.remove(this.keyEvent.getKeyCode()); } boolean isKeyDown(int keyCode){ if(keysDown.contains(keyCode)) return true; return false; }