int directionKey = RIGHT; void keyPressed() { if (key == CODED) { if (keyCode == UP || keyCode == DOWN || keyCode == LEFT || keyCode == RIGHT) { directionKey = keyCode; return; } } if(key == 32){ tryToAdvanceGame(); } //println(key); if(key=='w'){ preLevel(); } if(key=='z'){ timer.advance(); // howOften=10000; } if(key=='m'){ loopTime = true; // howOften=10000; } if(key=='f'){ showFramerate = true; // howOften=10000; } if(key=='p'){ paused = !paused; } } void mouseClicked(){ tryToAdvanceGame(); }