import java.awt.Graphics; //import java.util.*; import java.applet.Applet; import java.awt.Color; import java.awt.Image; public class BinClock extends Applet implements Runnable { private long timeStart; int lightCount = 16; int circlesize, top; Graphics offscreenGraphics; Image offscreenImage; private Thread clockThread = null; public void init() { offscreenImage = createImage(getBounds().width,getBounds().height); offscreenGraphics = offscreenImage.getGraphics(); offscreenGraphics.setColor(Color.black); offscreenGraphics.fillRect(0,0,getBounds().width,getBounds().height); timeStart = System.currentTimeMillis(); circlesize = getBounds().width / lightCount; } public void start() { top = (getBounds().height - circlesize) / 2; if (clockThread == null) { clockThread = new Thread(this, "BinClock"); clockThread.start(); } } public void run() { Thread myThread = Thread.currentThread(); while (clockThread == myThread) { repaint(); try { Thread.sleep(250); } catch (InterruptedException e){} } } public void paint(Graphics g) { long timeDiff = ((System.currentTimeMillis() - timeStart)/250); for(int i = 1; i < 16; i++){ if( (timeDiff & (1<