Possibly as a response to OMM's Crate-based review, someone created "Boxwar," the Half-Life Mod, where you play a crate who's looking to kill other crates in a field full of crates.
Yeah, you *wish* I was kidding.
http://www.planethalflife.com/features/motw/bw.shtmHalf-Life's a little tricky for that review system, because there's an 8-minute trainride at the start where you see crates through the windows, but when you actually get moving, you go a good 8-10 minutes without any crates or barrels (or weapons!). In fact, the narrative build-up in the first 20 minutes made the whole game so much more incredible than anything at the time, and there still hasn't been a great successor that I know of. (Half-Life 2 is due in less than 2 weeks!!!11!)
--LAN3 Sat, 06 Nov 2004 15:14:51 -0500
That trainride was the boringest unskippable piece of narrative I've ever had to sit through...the trainride part at least.
--Kirk Sat, 06 Nov 2004 15:16:55 -0500
Oh, I totally disagree, but then I've got nostalgia up to here for Half-Life.
I've sat through worse cut-scenes, I think. And since HL had such a liberal savegame arrangement, you only had to tolerate it once. On the third time through that game, I found the train-ride more interesting than most of the first level-- having to listen to the 4 scientists mutter once again about the unlikelihood of the resonance cascade scenario when I really just wanted them to let me through the door so I could cause one.
--LAN3 Sat, 06 Nov 2004 16:25:43 -0500
I got stuck playing HL, in this big room with skinny conveyer belts going in 4 directions, I think one had a pass through a furnace or something. Nowhere seemed to lead to anywhere and I was stuck.
--Kirk Sun, 07 Nov 2004 08:49:30 -0500