class player extends rotater{ player(){ x = width/20; y = height/2; speed = 8; calcangles(); ima="player"; } void draw(){ // noFill(); stroke(0); // ellipse(x,y,20,20); pushMatrix(); translate(x,y); rotate(angle); fill(128); triangle(-5,-8,-8,2,13,2); triangle(4,0,-4,0,-4,8); popMatrix(); } void move(){ if( playerdelay < 0){ super.move(); } } /* void move(){ x = mouseX; y = mouseY; } */ }