AudioPlayer player; //AudioPlayer playerEndGame; AudioPlayer playerDone; AudioPlayer playerOpen; void startupMusic(){ player = minim.loadFile("audio/background.wav", 1024); //playerEndGame = minim.loadFile("audio/endgame.wav", 1024); } void playBg(){ player.loop(); } void pauseBg(){ player.pause(); } /* void playEndgame(){ // playerEndGame.rewind(); // playerEndGame.play(); } void pauseEndgame(){ playerEndGame.pause(); } */ void playDone(){ playerDone = minim.loadFile("audio/ending.wav", 1024); playerDone.loop(); } void pauseDone(){ playerDone.close(); // minim.stop(); } void playOpen(){ playerOpen = minim.loadFile("audio/opening.mp3", 1024); playerOpen.loop(); } void pauseOpen(){ playerOpen.close(); // minim.stop(); } void shutdownMusic(){ player.close(); // playerEndGame.close(); }