I tried to find some kind of rationale to the fairy's movements, but I had no luck.
--The_Lex Tue Dec 25 20:50:01 2007
Well you could always look at the source code ;-)
So the game tries to run at 30 FPS.
The fairy has an horizontal speed and is always trying to accelerate. But every click there's a 1/100 chance she changes direction. (the direction it looks like she's facing is determined by her speed not acceleration, i.e. which way she's moving, not which way she's 'trying' to run.)
Every click there's a 1 in 10 chance the fairy tries to jump, but she needs to be on the floor or a box and not blocked, so she doesn't jump all that much.
Her tendency to dive through boxes wasn't planned, just another byproduct of the wonky attempt at a physics engine..
--Kirk Tue Dec 25 22:37:07 2007
Is there a mute button for the game?
--The_Lex Sat Dec 29 13:08:49 2007
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--iqwkx mzlcuep Sat Jan 12 21:31:48 2008
TYVM you've solved all my porbelms
--Karik Sat Apr 23 16:08:45 2011
3bsWre Read, of course, far from my topic. But still, we can work together. How do you feel about trust management?!....
--oem software Sun Feb 12 05:43:45 2012
ZRmTcA I cannot thank you enough for the blog article.Much thanks again. Awesome.
--Adobe OEM Software Wed Mar 7 18:28:35 2012
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