beebash

2010.03.01

beebash - source - built with processing
A silly little game for THE 371-IN-1 KLIK & PLAY PIRATE KART II: KLIK HARDER. We made over 500 games!
http://cyberneticzoo.com/ - neat old robots. Man I remember being fascinated by that stuff as a kid.
My life makes a little more sense now that I recognize I've kind of been mixing up "Ron Paul" and "RuPaul". Just a bit.
QUIZ! Do you know which years are leap years without looking? Amber was surprised I knew, I was that she didn't. A programmer/Y2K thing?
http://www.newsweek.com/id/106554 - heh - on the one hand it's easy to mock the cyberskepticism, on the other, 15 years is a LONG time...
Commercial videogame development is architecture. Hobby videogame development is making pillowforts from anything in reach.

Let's admit that dialog is emerging as our generation's way to develop and share knowledge.

If I could change one thing--this is going to sound stupid--but if I could go back in time and change one thing, I might try to interest some early preliterate people in not using their thumbs when they count. It could have been the standard, and it would have made a whole lot of things easier in the modern era. On the other hand, we have learned a lot from the struggle with the incompatibility of base-ten with powers of two.