the interpretive screenshots of "invasion of the space invaders"

2015.10.20
Martin Amis is an English novelist. One of the very strangest bits of his career, the most out of character for him as an author, was a guide to video games (with a weird, jaded "streetwise" view of culture around the arcades, then in its prime) called Invasion of the Space Invaders. The author generally won't talk about the book, and as The Million's 2012 review of it quotes Sam Leith:
Anything a writer disowns is of interest, particularly if it’s a frivolous thing and particularly if, like Amis, you take seriousness seriously.
On a whim I bought a copy of this hard to find book (I think I paid a bit over $100 for it a few years ago; currently the one copy listed on Amazon is going for north of $500) Recently I undid the binding of my copy and scanned it in and sent it to Anna Anthropy for Annarchive, her repository of old shareware and other video game historical artifacts- you can download the full copy there, and it's kind of an amazing piece, though as Anna points out full of casual homophobia, racism, and a surprising amount of references to child prostitution.

But there's also overwrought gameplay advice prose like this for Pac-Man:
Do I take risks in order to gobble up the fruit symbol in the middle of the screen? I do not, and neither should you. Like the fat and harmless saucer in Missile Command (q.v.), the fruit symbol is there simply to tempt you into hubristic sorties. Bag it
and
PacMan player, be not proud, nor too macho, and you will prosper on the dotted screen.
There was another great quote:
"That seems to be the psychology behind Atari. You can never win, and you always can get better."
Major Robinson on Battlezone et al in Martin Amis' "Invasion of the Space Invaders
Besides the prose (and referring to Steve Jobs as "Atari's Steve Jobs") what I find most striking about the book are the obviously reconstructed screenshots. I guess in an era where video games were tough to photograph (presumably in smoky arcades with cranky owners) it made sense to hire graphic artists to recreate the shots... sometimes that can be done for artistic effect (like all those Activision boxart screenshots) but my feeling is these were made to look relatively authentic (and I left out a few actual screenshots they included, like for Frogger and Turbo.) I do wonder what technique, presumably analog, was used to get the pixel effect in all of the screenshots.

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