I posted this link to the Consolation of Philosophy webcomic two years ago, and then reposted it last year. Maybe I will start a January 16th tradition... "There's so much stuff that matters, but so little of it matters to my well-being!"

I feel like "Don't Get It Twisted" is a more LGBTQ-friendly way of saying "Get It Straight"
RIP Carol Channing! I got to see her on Broadway in a 90s-era revival of Hello Dolly! - special stuff.
January 14, 2019
My holiday-season product finally reached fruition: Timelines:

Its my best attempt so far to make sense of the decades I've been around, and clear out some of the natural fog of memory.

If anyone wants to make one of these for themselves I'd be happy to help them.

On my devblog I go over all the drafts that lead me to the final design.

One of those cases where I wish I had better channels to get it to even more people - at one point I had pipedreams of making this a product, but I recognize a lot of people don't have the raw dates or photos at hand, and maybe they are less interested in their history as I am in mine.
My response to a "challenge" going around, where people post a picture of themselves from like 10 years ago

In 2008 I liked turkey legs. In 2017 I preferred pickles. Also I have a short beard.

PS what is this challenge all about anyway? it feels like some weird "build raw data to improve our facial recognition algorithms."

Kind of beautiful seeing a timelapse of weather over the continental USA-- Like Kottke mentions , try using youtube's "Speed Up Playback" feature...
For a second time I sat in for a practice with "Art Crimes Unit", a casual little band my buddy Johnny drums for. It's nice to be able to slot into a group as a suitable replacement for a different bass player - not just in an all brass band or as a novelty "hey it's a tuba!"... I have a way to go but I've built up a certain set of "by ear" skills and can usually put down a decent groove. (It's a bummer there's wasn't more by-ear training when I was growing up, but I've heard the trend is to emphasize is it more, along with traditional "play what's on the chart in front of you" skills.)
Grief, I’ve learned, is really love. It’s all the love you want to give but cannot give. The more you loved someone, the more you grieve. All of that unspent love gathers up in the corners of your eyes and in that part of your chest that gets empty and hollow feeling. The happiness of love turns to sadness when unspent. Grief is just love with no place to go.

I'm probably late to the party on this, but Monster Factory (as recommended by Movies with Mikey) is so far up my alley it has its own onramp - LOL funny in the original sense.

Basically, slam the best of Mystery Science Theater together with video games (ideally open-worldish ones with extensive 'build your own characters') and this the result - where MST3K is limited to being a frame for a static piece of work, Monster Factory leverages the inherit feedback loop of games where the player can interact with and change the course of the action, beyond merely interpreting.

The only one I've fully watched is Saints Row 3:

Part of the shtick there is their monster child creation is against crimes, so they play a bit of that "try to do the game obeying all laws" thing, but Saints Row, even more so than GTA, really isn't that kind of game...

In general I love "make your own game within the game" My favorite personal example was in Mario Double Dash, where the Dry Dry Desert has a wandering tornado hazard. One time my estranged buddy EB and I decided not to finish, but instead invented a game where you get as close as possible to the twister without being sucked in. Of course, parking just outside the danger zone was just an invitation to be nudged in by the other player... I should make that idea into a multiplayer game.

Never, ever give up. Don't give up. Don't allow it to happen. If there's a concrete wall in front of you, go through it. Go over it. Go around it. But get to the other side of that wall.