Sorry, but I'm inspired to do more backlog flushes as the prospect of cutting down my backlog page so I can actually start using it again looms nearer. (And today's flush has a lot of images, usually a good thing in my book...though lately all my images have been mostly black, white, and gray.)
January 19, 2003
- This globe is an image I modified for use for an online New Year's Day invitation. I just think it looks cool. That New Year's Party (1997->1998, I remember because of the animated gif I made of crossing the 7 to form the 8) was the first big social ocassions for me and Mo as a couple.
- Strong Bad checks his email. Some funny stuff. More recently, the Homestar Runner main menu has been loaded with a ton of classic video game references. Oldtimers might get a chuckle by putting the mouse over the e-mail button.
This place is not a place of honor.
No highly esteemed deed is commemorated here.
Nothing valued is here.
This place is a message and part of a system of messages.
Pay attention to it!
Sending this message was important to us.
We considered ourselves to be a powerful culture.
--from an attempt at coming up with a label for a radioactive dump that will be understandable 10,000 years from now. I guess the text is ideally what we'd like to say, to the right is one pictograph to convery that. (Scroll down most of the way on the page to see the full-size version.) I think the goofy picture will work better than the "giant spiky avant guard sculpture" for scaring people off.
- A lot of people seem to be taken by the tales of the robot Boilerplate, the Victorian era Mechanical Man.
- Gamestudies.org has some interesting articles about video games, including this interview with Sims-creator Will Wright.
- The Christian Science Monitor thinks that claims of Grade Inflation may be a bit inflated themselves. I dunno, but I'm not sure if I should have gotten all A's in all my comp sci classes. I was good, but that good?
- Finally the cimbalom fell silent too, and we all stood in a circle around Jaroslov, who looked at me and said it was all because we'd stayed there, that he hadn't wanted to stay, he'd wanted to go out in the fields, especially now that I'd come, how beautiful it would have sound under the stars. "Don't talk so much," I told him, "What you need now is to be calm." I was thinking that although he probably would make it, as the second fiddle had predicted, it would be a completely different life, a life without passionate devotion, without the strain of playing in the band, a life under the aegis of death, a second half, but a second half played after the game is lost, and I suddenly had the feeling that one's destiny is often complete long before death, and that Jaroslav's destiny had come to its end.
--Milan Kundera, "The Joke", after the character Jarosolov has had a heart attack. (One of these months I'm finally going to use the review I wrote of that for the Blender feature.) Interesting thought about destiny, however. Sometimes I have to shake the feeling that mine was sometime in high school or college. As pathetic as it sounds, doing interesting stuff and putting it on this website helps.
- According to the Brunching Shuttlecocks'
Good to know!
- Hmm, this Ruben Bolling cartoon ties in with my chatter about the Spider-Man movie yesterday (well sort of) but mostly I just like the image of GWB saying "Whatever you say, longhair!"
- I like the "What I've Learned" articles from the Esquire Feature Archive, though I haven't found any real gems yet.