Heh. Nothing like waking up to six copies of e-mail with a subject "Put a bullet in SPAM!shenanigan" in a row. (All to the same e-mail address...usually multiple Spams at least our targetting different e-mail for the same account.) And to think they say irony is dead.
October 20, 2003
Quote of the Moment
"If you took all the students that felt asleep in class and laid them end to end, they'd be a lot more comfortable."
--Graffiti in the Big Ten
Game Link of the Moment
"Elite" was one of the awesomest games of the early 1980s...you flew a spaceship around a wireframe universe, fighting off pirates (or being a bounty hunter yourself!), trying to make a living trading goods from planet to planet. (Actually, one of the coolest things was your path wasn't set, you had many alternatives to try to make your way.) Years ahead of its time, I remember playing it on Todd Beecher's C=64. Slashdot posted to an Guardian article on the history of the game, or you can check out the author's Elite homepage...including information on Elite: The Musical.
The article goes into some detail about how they auto-generated their galaxies; rather than coming up with the memory needed to store the details of a handcrafted universe, they came up with some pseudo-random formulae to generate a huge number of planets. From there, it was a matter of 'gardening' to find the sequences that would make a good gamer experience. (I remember being very impressed with the game's sequel called "Frontier"--the universe it created was even more rich and impressive, yet it still all fit on a 1.4 meg floppy.)
Software of the Moment
Feh. I probably won't have time to play with this 3D modeling and motion program 'Juice' but it looks like fun...