2006.11.29


But the first version of Street Fighter to ever have a secret character was Super Turbo Street Fighter with its untouchably good Akuma. Most characters in that game cannot beat Akuma. I don't mean it's a tough match--I mean they cannot ever, ever, ever, ever win.[...] the community as a whole has unanimously decided to make the rule: "don't play Akuma in serious matches."Also from the mailbag
Roll canceling is a bug requiring difficult timing that allows a player to have many invulnerable moves that the game designers never intended. [...]Should roll canceling be banned? I'm pretty sure it meets the standard of "warranted" since I'm satisfied that under serious tournament conditions, the game completely fell apart into a jokeSo, there at least some cases where restrictions are acceptable... therefore, the question is just one of degree.
Then, in describing his own feats he talks about his moves of doing a defensive move until his opponent finally does something stupid:
For example, an opponent faced with my "jumping straight up and down Zangief" could simply decide to back off and wait. What he might not realize is that I have unlimited patience. Since my brick wall in this case is keeping me even (I'm not falling behind) I'm happy to do it forever, which is probably much longer than he's willing to avoid the battle. Most opponents lack the will to avoid battle forever, and will eventually enter into it at a disadvantage out of impatience.I assume the game would time out if both players took this kind of tactic, and it would end in a tie (correct me if I'm wrong) So Sirlin is relying on the other player having slightly more devotion to the game not being utterly pointless, while all he will ever care about is winning.
He makes a bigger philosophical defense of the pursuit of the truly optimal strategies
Imagine a majestic mountain nirvana of gaming. At its peak are fulfillment, "fun", and even transcendence. Most people could care less about this mountain peak, because they have other life issues that are more important to them, and other peaks to pursue. There are few, though, who are not at this peak, but who would be very happy there.I think his assumption of it being the "happiest" peak is unfounded (in fact, elsewhere he argues that amateur chess players have more fun than the pros) but at least he also points out the possibilities of other peaks. (Also, there's an interesting dependency, then, on being surrounded by similar caliber players, and possibly even doing research out of the game, like online...)


(In practice of course, some of this all comes down to me being total crap at the type of fighter games he's so good at. In fact, a lot of what he describes requires an ability to emulate and even visually observe that I'm not sure that I have. The first mountain for the newbie player to climb is recognizing what the opponent is doing and how, and that's actually pretty tough in and of itself.)