2017.08.05
I remember seeing that as a kid in the book to accompany the BBC/PBS special "The Shock of the New". But what made more of an impression on my young mind was Nikolai Kolli's "Red Wedge":
Leaving the politics aside, the imagery is so striking.
Have Smartphones Destroyed a Generation? The title is a bit hyperbolic, but the concept is important, and a bit terrifying. But I think it's weird that there's this quote:
The survey asks teens how happy they are and also how much of their leisure time they spend on various activities, including nonscreen activities such as in-person social interaction and exercise, and, in recent years, screen activities such as using social media, texting, and browsing the web. The results could not be clearer: Teens who spend more time than average on screen activities are more likely to be unhappy, and those who spend more time than average on nonscreen activities are more likely to be happy.But not a single mention of the word "game" anywhere in the article... aren't videogames a big part of this for some part of the populations the author is talking about? I feel like "All screen activities" is misleading, or video games are MUCH less a player than I would have thought - but given other articles I've seen about young men who may be less inclined to get out and get a bad job because living at home playing games provides a much crisper effort/reward cycle, I don't think that's the case.
There's not a single exception. All screen activities are linked to less happiness, and all nonscreen activities are linked to more happiness