"How am I this morning? Frankly, Mister Never-Around, I'm as horny as the middle-school band."
Art of the Moment
Been playing with some simple 3D code. And when I say simple, I mean simple...
X and Y (the plane of the screen) are handled as usual with 2D computer graphics,
except the origin is in the center of the applet. Z (depth into the screen) is
just a scaling factor: for things 'further' back, it becomes smaller and smaller
(though always positive.) And the rotation is just a simpe sine/cosine 2D rotation
applied before the final drawing. (That I bummed off of comp.algorithm.graphics.)
This site will probably see a few more things based on this same engine before
I get bored with it...