seething sea-things

January 27, 2014
Yesterday I finished up Global Game Jam 2014. Working on a tiny team, we made more of a toy than a game:

Seething Sea-Things
It's entirely encoded in Unity, which was a first for me... the other programmer on the team (and who originally pitched the general idea in the team formation part) Andrew Grant was an excellent and patient teacher-- his tolerance for being interrupted with questions was superb.