the future of games is here

November 6, 2020
The publisher Usborne has a long history of great tech books for kids - that link even has downloadable copies of their 80s book. One book not on that page (but available at Annarchive, a repository I've contributed to) is this book, "Computer and Video Games: How They Work and How To Win"
(honestly more about the working than the winning!)

One of my favorite parts of it growing up was this page, on the future of video games:

click for full size


But this panel stuck in my mind the most:


Back then, I was versed enough in the ways of "LCD" to dismiss that the kind of graphics shown were a fantasy! LCDs were what gave us the canonical "Game and Watch" look of detailed but non-overlapping game display elements. And even on a TV, what kind of game could look like that?

Of course I was wrong. Gameboys used LCDs as pixels, and even smartphones are LCDs, all the way up to the OLED days where we live now. And while I'm not sure what kind of game with motorbikes would have an angle quite like that for play, it's certainly in the realm of what we've had in our hands for the last decade.

(Handheld or no, 3D game worlds have become astonishingly beautiful and detailed. My superniece has persuaded me to keep with Red Dead Redemption 2 because it's so realistic, and man... it really is jawdropping, compared to the sprites of the 80s and 90s.)
You can now legally compost dead bodies in Washington state Love this idea. Americans are so uptight about how we deal with dearly departed - it's like we deny our mortality by preserving our old form as long as possible - and make our loved ones left behind vulnerable to all kinds of profiteers! There is beauty in being able to live on in the ecosphere in a purposeful way.

Año 2020
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Vídeo de instagram @pianolitopeter pic.twitter.com/T2vtVAau7x

— Josef Ajram Tares (@josefajram) November 1, 2020

Not to count chickens but doesn't this look nice? It took my breath away during my "slightly-less-doomed"-scrolling