February 28, 2012
robotish - source - built with processing
It really matched my vision for it, which is a little unusual for these things... except I think I had something a bit more linear feeling in mind. But it got the idea of having to daringly dart out and drop the mines, where the offensive maneuver carries an element of risk. But in terms of nicely increasing difficulty, sense of satisfaction, and details like having the screen background mirror the game play a bit, it is more fully baked than usual, by my standards.
I gotta admit most of the scratchware games I make never reach the balance point of "time spent making it" vs "time people spend playing it"
Which is kind of ok. 2/3 or more of the point of it is the game is me making things.
"You can lead a horse to water but actually you probably can't, unless you grew up on a farm or something."
http://www.wired.com/underwire/2012/02/alt-text-science-books-kids/ I laughed.